Prevent most handlers along the event route from handling event again. Private void ContainerInput_PointerReleased( / Event args for the button click routed event / might conclude a pointer down (such as PointerExited, PointerCanceled, / in pairs, so your app should listen for and handle any event that / PointerPressed and PointerReleased events do not always occur / PointerReleased handler for all pointer conclusion events. New PointerEventHandler(ContainerInput_PointerReleased), true) New PointerEventHandler(ContainerInput_PointerPressed), true) ĬontainerInput.AddHandler(PointerReleasedEvent, PointerPressedEvent and PointerReleasedEvent on the input GridĬontainerInput.AddHandler(PointerPressedEvent, the Tapped routed event, but we need the container Grid ![]() Button handles PointerPressed/PointerReleased in / and add pointer input handlers for the container.ĪpplicationView.PreferredLaunchViewSize =ĪpplicationView.PreferredLaunchWindowingMode =ĪpplicationViewWindowingMode.PreferredLaunchViewSize / Initialize the app, set the window size, public sealed partial class MainPage : Page In the ContainerInput_PointerReleased handler, we call UninitializeTouchInjection to shut down the InputInjector object. In the ContainerInput_PointerPressed handler we call the touch injection function. The InputInjector object represents the virtual input device for sending the input data. In this snippet, we declare our global objects and declare listeners for pointer events ( AddHandler) within the mouse input area that might be marked as handled in the button click events. Button clicks from inject input are reported in the title area. When any mouse clicks are detected in the input area, a corresponding touch event is injected into the input injection area. The Grid background must be assigned a value ( Transparent, in this case), otherwise pointer events are not detected. We have two Grid areas (one for mouse input and one for injected touch input), each with four buttons. ![]() In this example, we demonstrate how to use the input injection APIs ( Windows.UI.) to listen for mouse input events in one region of an app, and simulate corresponding touch input events in another region.ĭownload this sample from Input injection sample (mouse to touch) ![]() Insert the following into the Capabilities node:.Insert the following into the Package node:.Right click the Package.appxmanifest file and select View code.To use the input injection APIs in your Windows app you'll need to add the following to the app manifest: Input injection is useful for Windows apps and tools that need to provide functionality that includes accessibility, testing (ad-hoc, automated), and remote access and support features. Input injection enables your Windows application to simulate input from a variety of input devices and direct that input anywhere, including outside your app's client area (even to apps running with Administrator privileges, such as the Registry Editor). Simulate and automate user input from devices such as keyboard, mouse, touch, pen, and gamepad in your Windows applications.
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